ARC Raiders Tip: Sprint-Slide Turnaround vs Pops And Burners

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 A basic arc raiders burn counter guide is to sprint forward, slide your camera around, and then keep sliding backwards as you shoot behind you. This arc raiders trading will allow you to deal damage without slowing your escape. Although the move seems strange at first, once muscle memory kicks in you are able to delete idiots with ease while your character is drifting away.


 


 Use cases and sprint-slide shooting


 


 Pop drones that surprise from behind as you retreat into cover


 Burners that roll towards you so that you can melt them before a flame screen appears


 


 mmoset Tip 12 Slide Movement as PvP Muscle Memory


 To be a good arc raiders player, you need to use the sprint-slide combo as a tool. It's not about spamming it endlessly and ruining stealth. As a guide to arc raiders' pvp movements, treat sliding as a timing dash. Enter fights with an initial sprint, followed by a slide and then a rollback, and finish fights off with a simple sprint.


 


 The slide plan


 


 Use the sliding motion to enter or exit an armed conflict, then return to sprint


 Combining slide with rapid direction changes will make your enemies unable to track and follow you


 


 Tip 13: Stamina Bar Lies To Your Face


 When it comes to real arc Raiders stamina data, you have to face this painful reality: the bar cannot show your true stamina while you sprint. And even when the bar is hidden, your legs are still draining. You can tell the pool's size by the way it extends beyond the edges.


 


 Stamina and reading habits


 


 Do not assume that sprinting is always exhausting and take a rest sooner than needed.


 View the "stretch", or moment, on your refill to know your true total capacity


 


 Tip #14: Adrenaline shots: Fake Infinite Power, Real Strong Buffer


 Use of adrenaline shots in solid arc Raiders comes from the understanding that regeneration rates during those ten-seconds are faster than sprint drain. But they collapse under roll spam. So it can feel like you have an infinite bar up until you dive around like a gypsy. The stim increases your stamina, then pumps it hard so that pure sprinting can be done for a longer period, while rolls cut huge chunks from it.


 


 Adrenaline timing tips


 


 To dodge emergency dodges or to chase and hold a roll, you can pop the shot.


 You can squeeze ridiculous distances from one dose by stacking sprints, slides, short rolls, and then sprinting again.


 Tip 15. Ground Snap Hook jumps as a Panic Escape


 If you hook the ground ahead of you with jump while you are holding it, this will give you a powerful arc raiders jump. It can even be used on flat land that is free of walls and rocks. If you chain two snap hooks in a row after a small cooldown, you can cover huge distances without stamina loss and avoid fights that seemed to be doomed earlier.


 


 Tip 16. Reload Cancel and Multitask Reloading


 With the Clean arc Raiders Reload Cancellation technique, you can cut the reloading process a bit early and still get a full magazine. Just make sure the internal clock finishes before moving your hands. So you can sprint, check your stock, swap the utility, or even just reposition as the gun fills.


 


 Reload efficiency step


 


 Start reloading. Count a short tempo, then switch from running to inventory before the last hand flick.


 Sprint to cover corners and reload while bullets slide back into the mag


 


 Tip 18: Full-Speed Heals While Sliding


 Arc Raiders OP Guide Piece: Shield and heal charges will still be applied while you sprint. This way, you can fix yourself without stopping to plant your feet on tiny rocks. Short items like shields and injectors complete in one long slide. However, longer sprays are only effective for the rear half of the channel.


 


 Smart healing moves


 


 Start with a sprint, then heal and slide, so that the first half is cast at maximum speed.


 When you are kiting with a squad of chasing riders and want both health and distance, this is the tool to use.


 


 Tip 18: Swap Before You Roll Or Die Mid-Animation


 In close fights, the weapon swapping animation can be a joke. Therefore, an arc raiders pvp move guide will tell you to fire your first pistol, switch instantly, and then roll. So you'll be able to exit the roll with the second gun in hand, ready for fire. Instead of having to wait while the opponent paints your screen crimson, this will allow you to quickly and easily switch weapons.


 


 Swap-roll order


 


 Fire heavy opener. Swap weapon. Then press roll, so that animation hides within the dodge.


 When you need to see the target with a big shot, use this. Then switch over to your fast close range backup.


 


 Tip 19. Hip Fire Peeks Rather Than Slow ADS


 A good arc Raiders hipfire guide will remind you of the fact that slow ADS looks around corners can make you look like a stationary object, while rapid hipfire allows you to hurl bullets into the air and slide back faster than your opponent's reaction. Hip fire spreads can still be used at close-range, and your body will only be exposed for a fraction the time it takes to swing an ADS.


 


 Hip fire peek routine


 


 Grab the corner, aim roughly, and then use hip fire to strafe away.


 Use ADS exclusively for long lanes and when you already have the angle held.


 Tip #20: Roll and slide peeks for Killing Trading


 Roll peeks combine slide exits with roll entries to help you reach open ground, avoid nasty health trades and get the best of both worlds. Slide peeks combine sprinting with a slide pass the corner where you can shoot and cutback, whereas roll peeks utilize a shot in quick roll to carry you behind cover while the weapon is delayed.


 


 Peek discipline is a set of rules that are applicable to all students.


 


 You can replace the "walk back, ADS, Trade, Walk out" with a sliding or rolling motion around that corner.


 Practice sliding peek first on simple surfaces, and only then start adding rolls.


 TIP 21: Rolling your weapon between shots when using slow weapons


 Arc Raiders is no exception. It pushes the concept further since it's possible to use shot-roll and shoot loops on rifles as well, such as the anvil. This logic also feeds this arc Raiders movement tricks pattern, where you can dump a few rounds, dodge with a quick roll during pump time or recoil and then return to your original position with the crosshairs still ready.


 


 Guns that Love Roll Weaving


 


 Toro and its pump cycle in between shells


 When using the Anvil, use it at close range and in a rhythmic manner.


 


 Choose Free Kit Guns You Can Eat Without Worrying


 When you're in the free kit chaos, you may find that certain pieces, like rattlers, needles, furrows or stitchers, can make you click on empty cartridges at a bad time. To avoid this, treat ammo with care. To be smart, you should develop a backup routine where you always keep track of remaining rounds. Ammo hogs can also be dropped quickly when they become dry. And, always choose tools which are effective without consuming your entire pack.


 


 Ammo sanity tips


 


 Replace guns when they feel thinned out and check mags after any serious combat.


 Always keep at least one weapon loaded that uses ammunition with a moderate fire rate.


 


 Tip 23: Pharaoh's Bonk Into Melee Finisher


 With pharaoh + melee, you can add even more cruelty to your arc Raiders burner counter guide experience. One headshot is enough to bring the target into low health. And a quick switch of weapons from ranged combat into melee finish off the job with the most humiliating result. This swap-thenswing logic utilizes the weapon swap timer trick from earlier guides to defeat enemies as soon as they are stunned.


 


 Pharaoh Finisher Combination


 


 You can quickly switch to melee mode and sprint forward if you land a shot with pharaoh.


 It is also useful to practice your swapping skills in free kit forums.


 Final thoughts


 This Arc raiders OP guides turns into a therapy session. Patch 1.3 will break your habits and steal your comfort while you are forced to grow new neurons. Machines laugh at you far away. You'll walk through hullcracker depressions, weak point assignments, turbine hunts, queen bullyings, stamina deceptions, slide-noise crimes, and many other tiny tricks which will push you away from casual fear into controlled violence. The game will try to slow you down. However, the 24 moves that you have are designed to keep you moving. They also help you finish fights with calm brutality instead of panic.


 


 You jump, slip, roll, reload, cancel, heal, swap, blast, with grenades and poke cores. Shortly, patch 1.3 will try to crush you. However, you can use the tricks above to crush arcs while smiling a bit wider.

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